<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta http-equiv="X-UA-Compatible" content="IE=edge">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>StatsPlugin</title>
  <link rel="shortcut icon" type="image/x-icon" href="/examples/public/favicon.ico" >
  <link rel="stylesheet" href="../css/common.css">
</head>

<style>
  #app {
    width: 100%;
    height: 100%;
  }

  #button-position {
    position: fixed;
    top:30px;
    left: 50%;
  }

  #button-group {
    transform: translate(-50%, 0);
  }

  #button-group p {
    color: white;
  }

  #button-group button {
    margin: 0 5px;
    font-size: 16px;
    padding: 8px 10px;
    background: rgb(237, 75, 243);
    border-radius: 3px;
    box-shadow: 0 0 6px rgb(236, 182, 238);
  }

</style>

<body>
  <div id="app"></div>
  <div id="button-position">
    <div id="button-group">
      <p>triggle Stats:</p>
    </div>
  </div>

  <script type="module">
    import * as THREE from 'three'
    import * as Vis from '../../dist/Vis.es.js'

    const engine = new Vis.DisplayEngine()
    .install('Stats', {
      left: 20
    })
    .complete()
    .setDom(document.getElementById('app'))
    .setSize()
    .setStats(true)
    .play()

    const scene = engine.scene

    const box = new THREE.Mesh(
      new THREE.BoxBufferGeometry(10, 10, 10),
      new THREE.MeshStandardMaterial({ color: 'rgb(255, 105, 100)' })
    )
    box.position.x = 10
    scene.add(box)

    const pointLight = new THREE.PointLight('rgb(255, 255, 255)', 1, 30, 0)
    pointLight.position.y = 20
    scene.add(pointLight)

    const line = new THREE.Line(
      box.geometry,
      new THREE.LineBasicMaterial({color: 'yellow'})
    )
    scene.add(line)

    const points = new THREE.Points(
      box.geometry,
      new THREE.PointsMaterial({color: 'blue'})
    )

    points.position.x = -10
    scene.add(points)

    const camera = new THREE.PerspectiveCamera( 180 / Math.PI * 45, 16 / 9, 5, 70)
    camera.position.set(0, 20, 50)
    camera.lookAt(0, 0, 0)
    scene.add(camera)

    const buttonGroup = document.getElementById('button-group')
    let show = true
    const buttonDom = document.createElement('button')
      buttonDom.innerText = 'triggle Stats'
      buttonDom.onclick = () => {
        show = !show
        engine.setStats(show)
      }

      buttonGroup.appendChild(buttonDom)
  </script>
  
</body>
</html>